"Alice's Dream" is a first-person VR game. Inspired by Alice in Wonderland. Trapped in a surreal, dream-like room with no visible window or door, the player need to find a way out and learn the whole picture of the imaginary world.

No matter how trapped you feel, there is always a way out.

As the player growing larger or smaller, his/her visual perspective keeps changing. I'd like to make the point that perspective influences people's perception of the world, like what is pointed in Plato's allegory of the cave.

Only when the player grows large/small enough, can she/he find the hidden information (clues of "truth") and the way out, and find out that this room is only a small spot floating in the boundless universe.

Tools: Unity 3d, Maya, Photoshop


Completion date: Nov, 2016