Stuck with the Beast
Date
02/2017 - 05/2017
Project Type
Augmented Reality (AR), Motion Graphics, Creative Storytelling
My role
Illustrator, animator, interaction designer, developer
Inspired by my own struggle with creative block, Stuck with the Beast is an augmented reality narrative about anxiety, memory, and making. The “Beast” symbolizes the inner resistance that quietly shapes an artist’s daily life.
As the story unfolds, I revisit fragments of childhood memory to trace where this fear began and how it lingers.
The project combines physical comic panels with digital animation, using the tension between the tangible and the virtual to express emotional weight. Through AR, the printed work expands beyond the page, bringing still imagery to life and drawing viewers deeper into the story.
Storytelling with Augmented Reality (AR)
This project explores how Augmented Reality can extend the boundaries of traditional storytelling.
By layering digital animation onto physical comic panels, AR adds motion, sound, and depth to an otherwise static medium. It transforms the viewing experience from passive observation into active discovery.
Rather than treating the printed page as a finished artifact, I used it as a stage for additional sensory layers. The result is a hybrid experience that blurs the line between physical and digital, while rethinking the relationship between artist, artwork, and audience.
Character Design & Development
Design in motion
When designing the animation, I wanted the Beast to move beyond the limits of the printed comic and occupy the surrounding space.
Once the physical environment became part of the canvas, the story could unfold across both page and space, guiding the audience from one moment to the next.
I created the animation through hand-drawn frame-by-frame illustration, then refined it with Photoshop and After Effects to bring the scenes into motion.
Exhibition
The project was exhibited in both academic and public-facing spaces, where viewers experienced the work through handheld AR interaction.
By inviting audiences to move between printed illustration and animated digital overlay, the exhibition highlighted how AR can expand narrative space and create a more immersive emotional experience.
PULSE Art + Technology Festival
2018, Telfair Museum of Art, Savannah, GA
SPECTRUM — MFA Thesis Show
2017, Parsons School of Design, New York, NY
Guest Speaker
Creative Coding NYC, New York, NY